Bradley McNeil IV Welcomes You
Welcome to my portfolio. I am thrilled you’ve come to visit my showcase of work that I’ve compiled over the years.
What differentiates me from other game developers is that I can come into any project with an open mind with no bias for or against the work I'm prompted with. This makes me very flexible in any area you can include me in, creating a bridge from one team to another. I also like to work my way up the ladder of work so I can show my employers I deserve the job and I can even go above and beyond to something more important.
Games Worked on Solo
I have other projects I have completed using Unity & Unreal which consist of:
2d Rogue-Like - Unity 2d
Endless Runner - Unreal
Endless Roller - Unity 2d
Click the link to listen to my sound design material: https://iu.box.com/s/dwjbxozlalys6h4i5c50img2i2pyg55d
What I'm Doing Now
A big part of what I do on a weekly basis is make sure to get people to playtest TINAD. With that I take the information I gather up and put it into an excel file and do a full write-up of each weeks play testing. I keep track of the analytics that happens in the game by using Unity's built in analytics service. This lets me set triggers in the game to keep track of empirical data like high scores.
Since we are close to Beta launch monetization for the game has been set as a priority. Right now I am working on the economy of the game with upgrade prices, boosts, and creating incentivized ads. Right now since we have completed a monetization model for the game, during our soft release, I am going to be revising the model based on the data we get from the people that play the game. AB testing is a big thing that needs to happen when the model is fully implemented, I will be doing so to create the best model for the game using a small percentage of player to see if we do better in different aspects of it.
I also manage the building of our game onto mobile devices using Xcode for IOS devices and Android Studio for Android devices.
My job is to handle the design, game testing, and monetization efforts at Drillbit Studios. I specialize in game design and analysis for play testing in game functions w/ a smidge of sound design in the mix.
I am also head of PR and monetization for This is Not a Drill, a frantic endless jumper mobile game in development by Drillbit Studios.
If you’re interested in learning more about me or my work, simply reach out.
Building onto mobile devices using Unity:
Unity 2D & 3D
Unreal Engine 4
Reason [Sound/Audio Software]